====== SHPinchEvent ======
---- dataentry extension ----
type : extension
author_mail : shilo86@gmail.com Shilo White
description : A simple pinch event.
lastupdate_dt : 2011-06-04
compatible : v1.X
depends :
tags : pinch, event, pinchevent
homepage_url : https://gist.github.com/1346529
download_url : https://gist.github.com/gists/1346529/download
min iOS version : 3.2
----
===== Description =====
SHPinchEvent class will allow you to easily listen to pinch events inside Sparrow. The event will hold the local touch location, scale, velocity, and number of touches. It also contains a method to get the location based on spaces that inherit SPDisplayObject. Note: SHPinchEvent will only bubble to display objects with bounds containing the touch location.
===== Sample =====
(Coming later)
===== Example =====
@implementation Game
- (id)initWithWidth:(float)width height:(float)height {
if (self = [super initWithWidth:width height:height]) {
//start pinch recognizer
[self.stage startPinchRecognizer];
SPQuad *quad = [SPQuad quadWithWidth:50 height:50];
//add a swipe event listener
[quad addEventListener:@selector(onPinch:) atObject:self forType:SH_EVENT_TYPE_PINCH];
[self.stage addChild:quad];
}
return self;
}
- (void)onPinch:(SHPinchEvent *)event {
SPPoint *localLocation = event.location;
SPPoint *globalLocation = [event locationInSpace:self.stage];
float scale = event.scale;
float velocity = event.velocity;
uint numberOfTouches = event.numberOfTouches;
}
- (void)dealloc {
//stop and remove pinch recognizer
[self.stage stopPinchRecognizer];
[self removeChild:mContainer];
[super dealloc];
}
@end
===== Instructions =====
==== To add into your Sparrow project ====
- Download the source files here: [[https://gist.github.com/gists/1346529/download]]
- Open your desired Sparrow project
- Drag and drop the files into the "Groups & Files" pane
- Open "Game.h"
- Include the extension: #include "SHPinchEvent.h"
- Save "Game.h"
==== To add directly into Sparrow source ====
- Download the source files here: [[https://gist.github.com/gists/1346529/download]]
- Save the files into Sparrow's "/Classes/" directory
* Example: "/sparrow/src/Classes/"
- Navigate back one directory and open "Sparrow.xcodeproj"
* Example: "/sparrow/src/Sparrow.xcodeproj"
- Inside the "Groups & Files" pane, locate the "Events" group folder
* Example: "Sparrow -> Classes -> Events"
- Right click the "Display" group folder and click "Add -> Existing Files.."
- Navigate into the "/Classes/" directory and select "SHPinchEvent.h" and "SHPinchEvent.m", then click "add"
- On the next window, leave all options as default and click "add"
- In the "Groups & Files" pane, Open "Sparrow.h"
* Example "Sparrow -> Classes -> Sparrow.h"
- At the bottom of the file, add: #import "SHPinchEvent.h"
- Save "Sparrow.h"
- Close "Sparrow.xcodeproj"
===== Troubleshooting =====
==== Why is it not recognizing Pinches? ====
Make sure you add this line before listening for a SHPinchEvent:
[self.stage startPinchRecognizer];
==== Why am I getting a runtime error/crash? ====
If you are encountering this runtime error:
*** Terminating app due to uncaught exception 'NativeViewDoesNotExist', reason: 'nativeView not linked to stage yet.'
Inside your ApplicationDelegate, I suggest you link your Game class to sparrowView (SPView) BEFORE initializing your Game class, like so:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
SP_CREATE_POOL(pool);
[SPStage setSupportHighResolutions:YES];
[SPAudioEngine start];
Game *game = [Game alloc];
sparrowView.stage = game;
game = [game init];
[game release];
[window makeKeyAndVisible];
[sparrowView start];
SP_RELEASE_POOL(pool);
return YES;
}
//Warning: Although this method works fine in this situation, it might not be safe to get an instance of other Apple/Sparrow classes before initialization. The class might release and initialize a new instance of itself in the "init" method, which would make the old instance invalid.//
You could also call "startPinchRecognizer:" method after SPStage is linked to SPView.
===== Source Code =====
%gist(d22c35483be9d7a2b734)%
===== Changelog =====
* //2011-06-04:// First version
===== Todo =====
* (Empty)