SXPointSpriteGroup
Usage
Subclass the class and override the update method to mess with particles:
- (void)update:(SPEnterFrameEvent*)event{
for(int i=0; i<numPointSprites; i++){
SXPSData *ps = &pointSprites[i];
ps->x += i * .1;
ps->y += i * .1;
}
[super update:event];
}
Changelog
Source Code
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