The Sparrow Manual

The Sparrow framework allows you to create interactive applications for the iPhone platform. The main target is the creation of 2D games, but Sparrow can be used for any graphical applications.

Part I: The Basics

This part provides an introduction to developers who want to learn the basic principles of Sparrow. If you follow these documents, you should be able to start developing your first project with Sparrow.

Preparations

Display Objects

Event Handling

Animations

Audio

Part II: Advanced Topics

This part requires some basic experience with Sparrow. It contains information that will help you to write more efficient code and tackle more challenging tasks.

Before you Start

If you find yourself stuck one time, don't hesitate to look into the source code of Sparrow. All Sparrow source code was designed to be as readable and understandable as possible. Method and property names were chosen carefully so that everything does exactly what you would expect. There are no vicious side effects or unknown traps. Just learn Sparrow by doing! The small fella won't bite you, promised! :-P

  manual/start.txt · Last modified: 2014/02/05 09:54 by daniel
 
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